World War 2 Stealth Level

One of the earliest ideas for a game I wanted to make was a stealth world war 2 game and through Unreal and the Top Down Stealth Toolkit from Rohit Kotiveetil I feel like I have achieved a great start to the game I envisioned and went straight into building my first level that sees you dodging out of the way of enemy sight lines and collecting documents you need to advance the level. There is so much potential with this prototype and I feel like this is one of my best levels I created. I also downloaded the Polygon - War Pack assets to really dress up the game and to make it look more interesting and close to the initial vision that I have for the game.

Images

A few of the assets I used that make up the destroyed tank and the starting area with some of the houses that are blown up. The inside of a makeshift axis office that the player will traverse through. Two of the axis soldiers that will chase the enemy if the player is spotted. An overview of the first few buildings, which a few of the axis enemies follow a set path and others just wonder around at random locations. Another look from the other side of the office buildings the player will have to cross that is swarming with enemies. I wanted to create a giant vehicle warehouse that the player will be able to drop down through and be able to get up close with a tank laying in idle. A closer look at the warehouse as I built a giant area with destruction wthat allows the player to drop from. This is a point that you cannot climb back up. The majority of the map I created with a few of the newer assets implemented within the level