Acidic Forge First Person Shooter Map
This first person shooter map was made during a intial level design test I took with Hi-Rez Studio awhile ago. I spent a lot of time playing the Siege game mode in Paladins and spending time designing a map that used verticality and tight spaces to give players options when appraoching objectives and other players. The original idea for this level came as I wanted to mix fantasy with a bit of a sci-fi feeling so I placed the acid tubes around and wanted to incorporate the idea of the environment being a mine within a volcano that was started by a group that worships Yagorath, The Devourer. I used various moving platforms and catwalks to give verticality to the level and mixed that into a map that has a bunch of narrow alleyways and a bunch of statues and support columns that align the main road that players will need to use to move the payload.
Initial Map Design
The map was made in photoshop and I tried to keep a symetry to the map but make each area different enough where there could be different paths being taken by each team. The whole map revolves around the center plaza where the catwalks come together and offer some strategic spots for both players on and below the catwalk. I also made sure a few buildings where right up against the catwalk so players can enter and leave different interiors and also access the catwalk easily from within the buildings.